They don't look big in-game, because the ships are so fast, their spin rate (without OXPs) is too high, and they don't have the surface detail you'd intuitively expect over a few square kilometres of surface. The docking bay would be a fairly compact arrangement - I'm thinking a narrow tunnel with clamps and gates at intervals to shift ships on rails into launch position nothing like the light and open docking spaces of E:D - but there's almost a cubic kilometre of space to play with here. If it was completely filled with floors to a basic 2m height, it would have the floor space of Somerset, though perhaps only half of that would be at a reasonable gravity level. there's easily room for a couple of hundred ships to dock there with plenty of room left over for living quarters and other facilities. with relatively few, perhaps thirty or so, of the big ones like Cobra IIIs, Pythons, etc. If we assume they mostly contain small ships - shuttles, Mambas, Sidewinders, etc. (they look OK in game obviously) but I try not to think about what's supposed to be inside them when I come into dock.They're bigger than they look.Īctually, with the right comparator, they look quite big too. Of course, the places involved in this journey can greatly affect the form and function of the. Despite this variety, the basic purpose of all Vehicles remains similar: moving passengers from one place to another. DaddyHoggy wrote:He seems keen on receiving suitably appropriate side on hi-res screen shots of appropriate ships so perhaps he could be sent some for E(Oo)lite? Probably just ships though, since our space stations aren't actually big enough. See also: Vehicle Combat, Vehicle Statistics Vehicles in the Star Wars universe run the gamut from ponderous armored walkers and capital ships, to agile airspeeders and starfighters.